couchslop for brands

Put your brand in the game

A party game on the TV with your product in it, played from everyone's phones: at your booth, in your bars, on your streamers' channels. Not an ad in a game. The game is the ad.

The games as they ship. A branded one swaps the cast, the track, the kitchen and the prize for yours.

The numbers

Every figure below is from a published study, linked at the foot of the page. None of them are ours.

<5%

of global media investment goes to gaming, while more than 3.4 billion people play and time spent is up 6% a year. The audience is there and the budgets haven't followed.

Dentsu, 2025 Gaming Trends Report [1]
43%

of gamers think better of a brand they see as part of a gaming partnership, and 44% of Twitch users have bought something a streamer recommended.

Dentsu, 2025 Gaming Trends Report [1]
$8.5B → $11.5B

games advertising spend in 2024, and the forecast for 2027. 40% of advertisers plan to spend more on it this year, and 86% say it is growing in importance to their company.

IAB, Changing the Game, 2024 [2]
86%

of advertisers call games advertising brand safe, the second-highest rated channel. 78% rate it excellent or good for awareness, and 65% for driving purchase.

IAB, Changing the Game, 2024 [2]
46%

of gamers often make purchases based on what they see in games, up from 40% the year before.

Bain & Company, Gaming Report 2025 [3]
60% vs 44%

of event attendees say hands-on demonstrations are how they evaluate what a brand offers. Only 44% of exhibitors give them one. The report's own advice to exhibitors: "consider a game".

Freeman, Commerce Trends Report 2025 [4]
96%

of attendees say a hands-on experience at an event made them more likely to advocate for the product inside their organisation.

Freeman, Commerce Trends Report 2025 [4]
19.3%

of offline marketing budgets go to events, the single biggest offline line, ahead of sponsorships at 17.4% and linear TV at 16.2%. Marketing budgets overall sit at 7.7% of revenue.

Gartner, 2025 CMO Spend Survey [5]
52%

of gamers would quit a game over disruptive ads. Interrupting a game makes people leave. Being the game doesn't.

Deloitte, Quality Drives Value [6]

Why a game on the TV, not an ad in one

Your product is the hero

Your can is the racer. Your fries are what the kitchen serves. Your bottle is what the room passes around before it blows. Nobody is skipping it, because it is the thing they came to play.

Everyone's phone is the controller

A QR code on the screen, a name, and they're in. No app, no account, no download. A booth, a bar or a living room becomes the arcade with what's already in people's pockets.

It fills the booth

A split-screen race on a big screen with four people shouting at it is the hands-on moment attendees say they want and most exhibitors don't bring. The crowd behind them is the queue.

Chat plays along

Every game is built for streams. Your sponsored creators run it live and up to 5,000 viewers a room vote, bet and heckle from their phones while the stream shows your brand doing the work.

Safe to show anywhere

Nothing a stranger typed reaches the screen without a moderator, viewer names never appear, and every track is public domain or CC0. Nothing to mute, nothing to apologise for.

Measured, not guessed

You get the numbers from the room: games played, phones joined, viewers in the audience, votes cast. Our analytics are first party and store counts only, so there is nothing to clear with your privacy team.

What a branded game looks like

Every couchslop game is a template with its own mechanic. A branded version swaps the cast, the course, the kitchen and the prize, and keeps the rules that already work.

How it works

  1. 1

    Tell us the brand and the moment

    A trade show booth, a bar chain, a sponsored stream, a launch party. We pick the game whose mechanic fits your product, not the other way round.

  2. 2

    Play the demo within the week

    A private link with your brand already in it. Open it on any screen, scan the code with your phone and play. Nothing to install, nobody to onboard, and nothing of yours goes public.

  3. 3

    Launch it, with us in the room

    The finished game runs from a browser on your screen. We host it, we're there on the day, and you get the numbers from every room afterwards.

What it costs

Your brand on an existing game

Your name, colours, prompts, trivia and prize on one of the games above, on your own link. For a bar night, an office party or a one-off event.

A branded game

A game above rebuilt around your product: your racer, your kitchen, your arena. For a campaign, a booth tour or a season on your creators' streams, with hosting and a day rate for being there.

For scale

Studios quote $15,000 to $45,000 for a 2D web advergame with leaderboards and prizes, and $45,000 and up for a platform activation [7]. A couchslop game is a 3D game on the big screen with the phones as controllers, and chat playing along. Ask for a quote with your campaign in mind; a demo costs nothing.

Get a demo

Tell us the brand and where the game will play. You'll have a private link with your brand in it to play on your own phones within the week.

Your name, logo and likeness only appear with your say-so, on a link only you have, and they come down the moment you ask.

Sources

  1. [1] Dentsu, Gaming, Your Marketing Cheat Code: 2025 Gaming Trends Report, built on Dentsu's Consumer Navigator (8,600 consumers across 10 markets) and GWI. Coverage: Storyboard18, LBB.
  2. [2] IAB, Changing the Game: How Games Advertising Powers Performance, March 2024, a survey of brands and agencies that buy games advertising. Press release, Marketing Dive.
  3. [3] Bain & Company, Gaming Report 2025, from the Bain Media Consumption Survey. bain.com.
  4. [4] Freeman, Commerce Trends Report 2025, 1,022 attendees and 969 exhibitors, margin of error ±3.1%. PDF.
  5. [5] Gartner, 2025 CMO Spend Survey, 402 CMOs and marketing leaders in North America, the UK and Europe, February to March 2025. Press release.
  6. [6] Deloitte, Quality Drives Value: A Look into Mobile Gaming Ads, gamers in the US, UK, Germany and Japan. Via eMarketer.
  7. [7] Advergame cost tiers as published by a studio that builds them: Colombia Games. A rate card, not a survey.

Figures are quoted as the reports state them, as of October 2026. If one has been updated, tell us and we'll fix it.